| AddSubVBuffer(deSubVertexBuffer *SubVB) | deVertexBuffer | |
| AddVertexShader(void *ShaderData, long ShaderSize) | deVertexBuffer | |
| AllocateIndexSpace(deSubVertexBuffer *SubVB, long Length, long &StartIndex, deBoolean resize=deFALSE) | deVertexBuffer | |
| AllocateVertexSpace(deSubVertexBuffer *SubVB, long Length, long &StartVertex, deBoolean resize=deFALSE) | deVertexBuffer | |
| BindDataBuffer(IdeVertexBuffer *DataBuffer) | deVertexBuffer | [virtual] |
| BUFFER_COUNT enum value | IdeVertexBuffer | |
| BUFFER_DATACOUNT enum value | IdeVertexBuffer | |
| BUFFER_DATAFLOAT enum value | IdeVertexBuffer | |
| BUFFER_DATAFLOAT2 enum value | IdeVertexBuffer | |
| BUFFER_DATAFLOAT3 enum value | IdeVertexBuffer | |
| BUFFER_DATAFORCE_32BIT enum value | IdeVertexBuffer | |
| BUFFER_DATALONG enum value | IdeVertexBuffer | |
| BUFFER_DATASHORT enum value | IdeVertexBuffer | |
| BUFFER_DIFFUSE enum value | IdeVertexBuffer | |
| BUFFER_FORCE_32BIT enum value | IdeVertexBuffer | |
| BUFFER_INDICES16 enum value | IdeVertexBuffer | |
| BUFFER_INDICES32 enum value | IdeVertexBuffer | |
| BUFFER_NORMAL enum value | IdeVertexBuffer | |
| BUFFER_POSITION enum value | IdeVertexBuffer | |
| BUFFER_SPECULAR enum value | IdeVertexBuffer | |
| BUFFER_TEXTURECOORDS0 enum value | IdeVertexBuffer | |
| BUFFER_TEXTURECOORDS1 enum value | IdeVertexBuffer | |
| BUFFER_TEXTURECOORDS2 enum value | IdeVertexBuffer | |
| BUFFER_TEXTURECOORDS3 enum value | IdeVertexBuffer | |
| BUFFER_TEXTURECOORDS4 enum value | IdeVertexBuffer | |
| BUFFER_TEXTURECOORDS5 enum value | IdeVertexBuffer | |
| BUFFER_TEXTURECOORDS6 enum value | IdeVertexBuffer | |
| BUFFER_TEXTURECOORDS7 enum value | IdeVertexBuffer | |
| BufferDataType enum name | IdeVertexBuffer | |
| BufferExists(BufferType Type) const | deVertexBuffer | [virtual] |
| BufferType enum name | IdeVertexBuffer | |
| BUFFERTYPE_COUNT enum value | IdeVertexBuffer | |
| BUFFERTYPE_FORCE_32BIT enum value | IdeVertexBuffer | |
| BUFFERTYPE_REAL enum value | IdeVertexBuffer | |
| BUFFERTYPE_SUB enum value | IdeVertexBuffer | |
| CalcTriCount() | deVertexBuffer | [virtual] |
| IdeVertexBuffer::Claim()=0 | IdeRefCountBase | [pure virtual] |
| deRefCountBase::Claim() | deRefCountBase | [inline, virtual] |
| CopyInternalData(const deVertexBuffer &SourceVertexBuffer) | deVertexBuffer | [private] |
| CreateBuffer(BufferType Type, deBoolean Clear) | deVertexBuffer | [virtual] |
| deRefCountBase() | deRefCountBase | [inline, protected] |
| DestroyBuffer(BufferType Type) | deVertexBuffer | [virtual] |
| DestroyVertexShader() | deVertexBuffer | |
| deVertexBuffer() | deVertexBuffer | |
| deVertexBuffer(const IdeVertexBuffer &S) | deVertexBuffer | |
| DirtyBuffer(BufferType Type) | deVertexBuffer | [virtual] |
| DirtyBuffer(BufferType Type, deSubVertexBuffer *SubVBCaller) | deVertexBuffer | |
| FillBuffer(BufferType Type, const void *Buffer, long StartEntry, long EntryCount) | deVertexBuffer | [virtual] |
| GetBoundDataBuffer() const | deVertexBuffer | [virtual] |
| GetBuffer(BufferType Type) const | deVertexBuffer | [virtual] |
| GetBufferDataType(BufferType Type, long *Size) const | deVertexBuffer | [virtual] |
| GetDriverBuffer(long ID, long *BufferUpdateList) const | deVertexBuffer | [virtual] |
| GetDynamicStatusIndex() const | deVertexBuffer | [virtual] |
| GetDynamicStatusVertex() const | deVertexBuffer | [virtual] |
| GetIndexCount() const | deVertexBuffer | [virtual] |
| GetIndexStart() const | deVertexBuffer | [virtual] |
| GetParentBuffer() const | deVertexBuffer | [virtual] |
| GetRenderType() const | deVertexBuffer | [virtual] |
| GetTriCount() const | deVertexBuffer | [virtual] |
| GetVBufferType() const | deVertexBuffer | [virtual] |
| GetVertexCount() const | deVertexBuffer | [virtual] |
| GetVertexShader(long *ShaderSize) const | deVertexBuffer | |
| GetVertexStart() const | deVertexBuffer | [virtual] |
| Lock() | deVertexBuffer | [virtual] |
| m_Buffer | deVertexBuffer | [private] |
| m_ChildBuffers | deVertexBuffer | [private] |
| m_DataBuffer | deVertexBuffer | [private] |
| m_DriverBuffer | deVertexBuffer | [private] |
| m_DynamicIndex | deVertexBuffer | [private] |
| m_DynamicVertex | deVertexBuffer | [private] |
| m_HasChildren | deVertexBuffer | [private] |
| m_IndexCount | deVertexBuffer | [private] |
| m_IndexUsers | deVertexBuffer | [private] |
| m_Locked | deVertexBuffer | [private] |
| m_RenderType | deVertexBuffer | [private] |
| m_TriCount | deVertexBuffer | [private] |
| m_UnusedIndices | deVertexBuffer | [private] |
| m_UnusedVertices | deVertexBuffer | [private] |
| m_VertexCount | deVertexBuffer | [private] |
| m_VertexUsers | deVertexBuffer | [private] |
| m_WantsBuffer | deVertexBuffer | [private] |
| operator=(const IdeVertexBuffer &S) | deVertexBuffer | [virtual] |
| IdeVertexBuffer::Release()=0 | IdeRefCountBase | [pure virtual] |
| deRefCountBase::Release() | deRefCountBase | [inline, virtual] |
| RemoveSubVBuffer(deSubVertexBuffer *SubVB) | deVertexBuffer | |
| RENDER_COUNT enum value | IdeVertexBuffer | |
| RENDER_FORCE_32BIT enum value | IdeVertexBuffer | |
| RENDER_LINELIST enum value | IdeVertexBuffer | |
| RENDER_LINESTRIP enum value | IdeVertexBuffer | |
| RENDER_POINTLIST enum value | IdeVertexBuffer | |
| RENDER_TRIANGLEFAN enum value | IdeVertexBuffer | |
| RENDER_TRIANGLELIST enum value | IdeVertexBuffer | |
| RENDER_TRIANGLESTRIP enum value | IdeVertexBuffer | |
| RenderType enum name | IdeVertexBuffer | |
| SetBufferSize(long EntryCount, deBoolean IndicesNotVertices=deFALSE) | deVertexBuffer | [virtual] |
| SetDriverBuffer(long ID, void *Buffer, IdeDriver *Driver) | deVertexBuffer | [virtual] |
| SetDynamicStatus(deBoolean Vertex, deBoolean Index) | deVertexBuffer | [virtual] |
| SetRenderType(RenderType Type) | deVertexBuffer | [virtual] |
| Unlock() | deVertexBuffer | [virtual] |
| VBufferType enum name | IdeVertexBuffer | |
| ~deRefCountBase() | deRefCountBase | [inline, protected, virtual] |
| ~deVertexBuffer() | deVertexBuffer | [protected] |
| ~IdeRefCountBase() | IdeRefCountBase | [inline, protected, virtual] |
| ~IdeVertexBuffer() | IdeVertexBuffer | [inline, protected, virtual] |